FANDOM


Before War of the Monsters became the finalised product it is today, the game went through multiple changes, processes and tweaks.

MiscellaneousEdit

Files on the disc of the final version of the game have recently been ripped, and the following content includes
WOTM Hidden Content by DinoHunter2

WotM was originally titled Battle of the Monsters (courtesy of DinoHunter2, DeviantART).

:
  • An alternative title (Battle of the Monsters!).
  • A different Zorgulon thumbnail.
  • A thumbnail for an unused Magmo design.
  • Unused city block artwork (most likely a placeholder due to arenas not actually being designed back then).
  • The incomplete origin of Raptros (note that his eyes are in fact green and the wings are translucent).
  • Before Togera was used in the final version of the game, a giant lizard strikingly similar to Godzilla 2000 was used (in what seems to be New York). The reason for the gigantic size was likely due to the developers experimenting with the monster sizes.
  • An unused design for Agamo
  • An unused design for Congar (most likely a generic ape at the time). He also has a loin cloth on and he appears chained up, surrounding by a fire in what seems to be Stone Henge.
  • A small test clip featuring Robo-47, in an unamed hangar, attempting to reunite himself with his deattached arm.
  • Another small test clip featuring Preytor, surrounded by what seem to be eggs in an unamed city. She is notably larger in this version. Additionally this scene is used in the options menu in the final version of the game.
  • In the games files there is evidence to support there was once an online mode planned as early as when the monster's were still being designed.
    • On this list of playable monsters is Goliath-Prime, also known as AssBoss. This could suggest that Goliath-Prime would have been playable at some point.
    • Likewise Goliath-Prime can be played as through the usage of a Gameshark code.
    • Goliath-Prime has two costumes. His first is a plane silver texture and the second is his final.

MonstersEdit

RaptrosEdit

From glimpses of concept, Raptros had multiple designs, being faithful to the traditional Dragon designs. Early concepts shown Raptros was originally blue in colour (which was later used as his 2nd skin), and he donned battle armor (which could hint at his prehistoric nature).

TogeraEdit

As mentioned previously, Togera's initial design hadn't been confirmed and it is believed Godzilla would've been playable. The artists at Incognito Entertainment went through hundreds of designs to accommodate a giant lizard (one of which looked very amphibious) until the SCEA present the concept of Togera in his final design.

PreytorEdit

Before Preytor was taken into consideration many concepts were created for an invertebrate kaiju, and even crustacean-looking monsters.

CongarEdit

Initially, Congar was a simple gorilla-esque monster and has remained that way, though concept art reveals he would've had claws on his knuckles. Some designs shown Congar would've have been fairly large in girth, or very hairy in comparison to the final version.

Robo-47Edit

The design team went through several concepts of a traditionally military/war-themed mech until the final design became apparent. Some concepts show he had rocket packs on his shoulders, others with what seems to be a heart-monitor mounted into his chest instead of a gattling gun. A few unused designs show Robo-47 may have been a little more organic than robotic with the spiked digits on his toes, and alternative rocket pack designs show they would have been similar to Boba Fett's jet pack from the Star Wars franchise. It is also believed that the robot from the alpha version of War of the Monsters was the original design.

AgamoEdit

Agamo first started off as a large pile of rocks; some designs shown he would have had multiple limbs with swords. Some Tiki elements came into play as he developed.

Ultra VEdit

From looking at concept art, Ultra V went through many concepts too. One revealed he would've had toes and a rocket fist (much like Mazinger Z).

MagmoEdit

Magmo's design was fondled with by the development team and many exotic and bizarre designs emerged. Magmo was once a blob of molten lava, possibly becoming a minor homage to The Blob, but as his design phases broadened, some concepts shown he could shape-shift into limbs (much like Robo-47's final design can), or his back being covered in molten spikes.

KineticlopsEdit

In Kineticlops' data files, a file name suggests that Kineticlops was originally a spider (which may have been Preytor before she was a preying mantis).

ZorgulonEdit

...

Goliath PrimeEdit

Goliath's original design would have been much more advanced looking and it was shown he could transform his hand into a wrecking ball of sorts

VegonEdit

Vegon remained static throughout the whole of development. However from known artwork it was suggested it would have a single head instead of 3 in the final version.

CerebulonEdit

Much like the other monsters, Cerebulon had many concepts also. They were very reminiscent to the final versions but some shown he would've had more artillery, or a snake-like neck.

Unused MonstersEdit

Throughout the early development War of the Monster's development hundreds of concepts had been drawn for the monsters and only a few were picked through the process of elimination. There were a few, however, that were almost included, but were initially scrapped. the known monsters are:

  • Ogre - as the name suggests, this monster was a giant ogre that was created very early in development, probably even before any of the other concepts. The monster is shown with 2 heads, a single eye per head, holding a club and wearing elements of clothing. The only known content upon the ogre shows him without any texures so it is unknown what colour he may have been (though from assumption he may have been a yellowish colour). Additionally the ogre is mentioned within Ultra V's data files.
  • Robot - This "monster" was a mecha also created early within War of the Monsters and was in fact part of the prototype. The robot is quite frail looking with a single eye and a jaw, with 3 digits per hand and 2 per foot. The most flamboyant characteristic of this unused monster was the shoulder-mounted cannon. As mentioned by Owen Richardson (the lead artist), this robot was fully wrapped, texured, rigged and even animated, suggesting that it was in fact playable. It was most likely that Robo-47 is in fact the finalized version of this cut robot as their designs slightly resemble one another.
  • Amphibious - This monster was undoubtedly a water-based monster that was scrapped later on in development. However the monster's 1st skin is re-used as Kineticlops' 4th costume.
  • WotM Ogre.
  • WotM Robot (front).
  • WotM Robot (back).

ArenasEdit

...

Unused ArenasEdit

  • New York City - originally set to be a stage in War of the Monsters, but was scrapped due to the terrorist attack which destroyed the Twin Towers on the 11th September, 2001. This is noticable as the Twin Towers are in the center and what appears to be the Empire state building is on the right hand side. The unused arena was likely used to present the alpha version of Togera at the time. This is because the final product does not project real-time shadows during gameplay.
  • Training - An empty void littered with various power-ups.
  • Lake Powell - This was unused canyon map, which was likely the predecessor of Rosdale Canyon. The arena is roughly the size of Midtown Park and featured more advanced geological structures like arching rock formations, cliff edges, a waterfall and a running river going looping around the entire map. The advanced rock formations can be destroyed by attacking them. The energy barrier that keeps the players inside the map create a different effect upon being touched. There is a military base with a set of explosive warheads which can be thrown much like radio antennas, which explode upon impact and set opponents on fire. The most notable feature is the stationary UFO in the centre of the map; it does not do anything but it can be picked up, but it has a very glitchy collision box. This level can be accessed via hacks.
    • The most likely reason behind the scrapping of this map is because of the amount of explosive warheads; players could camp around the plentiful supply of warheads and throw them at incoming enemies, gaining an advantage and being a huge distraction.
    • Additionally it may have been scrapped to better incorporate the Mutant Ants and the Goliath-Prime boss fight.
  • Tokyo Deathmatch - A scrapped version of Tsunopolis. The map is almost identical to Tsunopolis except for some minor differences. Firstly the sea is quite deep and there are random power-ups floating in odd places. There is no UFO to be seen like in the final version. There are also fewer buildings, of which are fully destructible and the colour palette for the level has a higher contrast with more vivid purple lighting and darker shadows. This level can be accessed via hacks.



  • NYC with light rendering.
  • NYC with light rendering.
  • NYC with mesh lines.
  • NYC wireframe.
  • NYC with SanFran colour-comp.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.